![]() ![]() Yeah, I just bought the game on Friday, so I didn't want to jump to the conclusions. The first suggestion is corroborated by the low number of buy orders for microchips.Īll in all it looks like a case of dontdoitathomitis. ![]() ![]() * either that entering a bot-populated PvP is significantly more convenient than waiting for a PvE team * either the requirements for orange items crafting are not enough to consume the surplus of microchips from PS 4000+ PvP or it is not in much demand, It's also interesting to note, that while the market isn't populous enough for correct price discovery, that copper is twice as valuable as microchips, suggesting that: It's fascinating, and one can only guess how players have got themselves into this money-losing scheme, because there's no way out without a reset (which is coming, fortunately). While the cost of craft of essential prerequisites (LMG, 76mm cannon and shotgun) is outrageous, even with buying the stuff (as it drops) the overall crafting cost corresponds to prices on essentials about 2.5 times lower than at the moment. The price on essentials is kept up high by the scarcity (not many players sell scrap and other things) and demand (by crafters). The losses on each step aren't that big and therefore are hidden. We've got an interesting case of multi-level dumping. Your twin wheel (usual, non-ST) calculation is way off, for obvious reasons, but that's the only issue I've found.Īlso, by using your data and comparing it to my ballpark estimates - I've been able to test my hypotheses. I made a much more coarse tool for my own needs and I'm cross-checking things. Please feel free to leave a comment here or contact us on twitter: or įor more information and some screenshots visit the official forum thread: We hope you like it and see it as a first step for a community project. The plan is to extend this site with filters, item descriptions and much more. Zicore and I were working the last days to bring a website online to provide out of game market data and graphs.
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